![]() Since 1992, OpenGL has been the primary source for developing interactive and captivating graphics. The graphics standard shared by OpenGL libraries finds use in numerous ways to create and manipulate two and three-dimensional vector graphics. ![]() ![]() It is up to the developers to have different implementations, provided the end-results are the same as those specified by OpenGL. OpenGL doesn’t share implementation details. Developers may use this knowledge to find practical solutions to how each function must operate.
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